Circular Slider¶
Options¶
Interactable
bool
Is interactable?
Handle
DragListener
Handle to drag.
Arrow
RectTransform
Arrow.
Value
int
Current value.
Min Value
int
Minimal value.
Max Value``int``
Maximal value.
Step
int
Value step.
Start Angle
float
Angle for the Min Value.
Events¶
OnValueChanged
UnityEvent<int>
OnChange
UnityEvent
Set value¶
slider.Value = 150;
Set value limits¶
slider.MinValue = 100;
slider.MaxValue = 200;