Settings

_images/settings.png

You can open settings using Window / AutoFields / Settings or Edit / Projects Settings… / AutoFields

This window allows you to configure default namespaces, script folder paths, field naming styles, and automatic tracking behavior.

UXML Settings

  • Track UXML Assets

    • Include UXML in Folders - automatically track all .uxml files in the specified folders, support wildcards (*), trailing wildcard is not required.

    • Exclude UXML from Folders - automatically track all .uxml files in all folders except the specified ones, support wildcards (*), trailing wildcard is not required.

    • Manual - disable automatic tracking, track only manually added .uxml files.

    Assets labeled DoNotTrack or located in the Packages are ignored.

  • Ignored Name Masks

    Exclude specific element names. Supports wildcards (*). For example, ignore-* will ignore any element whose name starts with ignore-.

  • Watch .uxml Files Changes

    Unity sometimes fails to detect changes in .uxml files — this option ensures updates are picked up reliably.

  • Delete Scripts for Untracked Assets

    Automatically remove scripts if their source .uxml files are no longer tracked.

  • Delete Scripts for Deleted Assets

    Automatically remove scripts if their source .uxml files are removed.

  • Open .uxml Files In External IDE

    If enabled opens .uxml files in an external editor instead of the UI Builder.

Generation Settings

  • Class Template

    Class template for the generated script. See Customizing Generated Classes.
    Class template changes will not affect already generated scripts.
  • Fields Template

    Fields template for the generated script. See Customizing Generated Classes.
    Fields template changes will be applied immediately.
  • Default Namespace

    Sets the base namespace used for generated scripts.

  • Property Name Case

    Choose between PascalCase or camelCase for generated property names.
    See Name Processor for the names customization.
  • Default Scripts Folder

    Controls where the generated C# files are placed.
    Placeholders:
    {UxmlFolder}: the generated script will be saved in the same directory as its source .uxml file.
    {Namespace}: will be replaced with Default Namespace.
    Any dots in the namespace will be replaced with the directory separator.
    Example:
    Namespace: MyCompany.Scripts.Toolkit
    Folder: Assets/Scripts/UI/{Namespace}/
    Result: Assets/Scripts/UI/MyCompany/Scripts/Toolkit/
  • Deffer Code Generation

    If enabled, script code generation will be delayed while the UI Builder window is open to prevent editor slowdowns due to recompilation.

    Note

    UI Builder calls AssetDatabase.Refresh() on *.uxml save, which causes Unity to recompile scripts.

  • Overwrite Existing Scripts

    If enabled, already existing script with be overridden by newly generated script.

Action

  • Rebuild Scripts

    Updates all generated scripts. Use it in case the scripts were deleted or not updated automatically.

  • Show Tracked VisualTreeAssets

    Open Tracked Assets window.