Changelog
Release 1.17.15
InputAdapter: added workaround to properly update layout because TMP_InputField does not call LayoutRebuilder.MarkLayoutForRebuild() when it should be
ListView: the RetainScrollPosition option now correctly works with the enabled ReversedOrder option
Project Settings: removed performance impact on enter/exit play mode
Rating: fixed error on Value = 0
Rating: now interactable works properly
SafeArea: added OnScreenChange event with information about borders
Swipe: added OnTap event
UIThemes: added the “Attach UI Only” option in “Project Settings… / UI Themes”, if enabled ThemeTarget component will be added only to game objects with RectTransform component
Release 1.17.14
COMPATIBILITY-BREAKING CHANGES: methods Updater.RunOnce(Action) and Updater.RunOnceNextFrame(Action) replaced with methods Updater.RunOnce(UnityEngine.Object owner, Action) and Updater.RunOnceNextFrame(UnityEngine.Object owner, Action)
added ListViewDefaultItemAutoResize: automatically changes item instances size on ListView resize, used when only one item should be visible
InputFieldAdapter: added the SetTextWithoutNotify(string text) method
EasyLayout: added warning when one of the objects in the same row has relative width (or one of the objects in the same column has relative height)
EasyLayout: added IgnoreLayoutElementSizes option: if enabled ILayoutElement options will be ignored, increases performance without side effects if ChildrenWidth and ChildrenHeight are not controlled
EasyLayout: added Hex layout
ScrollBlock: added ScrollBlockResizer component to resize ScrollBlock items to display specified item count independent of size
TreeView: fixed bug in the TreeViewDropSupport components
UIThemes: now support addressable assets, support can be enabled in “Project Settings… / UI Themes”
UIThemes: Theme: added the AddressableSupport option, addressable assets can be preloaded with PreloadAddressable() or PreloadAddressable(VariationId) methods
UIThemes: now requires references to the Unity.Addressables and Unity.ResourceManager in the UIThemes assembly definition
UIThemes: now requires reference to Unity.Addressables.Editor in the UIThemes.Editor assembly definition
Release 1.17.13
improved Assembly Definitions support
ListView: reduced the SetData() calls for the item instances to improve performance
ListView: fixed bug with DataSource.Clear()
TreeView: improved RetainScrollPosition support
Release 1.17.12
added ScrollRectAutoScroll component: allows scrolling content during drag&drop when the pointer is in less than a specified distance from the border
ListView: fixed ReversedOrder for the horizontal direction
Drag: added the DragDelay option - how many seconds must pass from the click to the start of dragging
Drag: added the RedirectDragToScrollRect option - redirects the drag events to the parent ScrollRect if the drag starts before DragDelay time is passed
Release 1.17.11
ListView: scroll no more “jump” when dragging backward and item size is changed
Widgets Generator: fixed bug occurring when the default theme is not specified
Release 1.17.10
ListView: added the RetainScrollPosition option, if enabled ListView will try to retain the scroll position when items are added or deleted from the list
ListView: improved the LoopedList option support
ListView, TiveView: fixed missing items in some cases if the list type is of variable size
ListViewPaginator: fixed animation bug
ObservableList: OnCollectionChange event is no more raised in cases like “list[index] = list[index]” (for reference type only)
Widgets Generator: fixed script error
Release 1.17.9
COMPATIBILITY-BREAKING CHANGES: ActivateInputField() method renamed to Activate() in the IInputFieldProxy interface
added DataLoader class to simplify loading and caching data
Accordion: added Interactable option
CenteredSlider: added Interactable and PointerButton options
ColorPicker: added Interactable option
Combobox: added Interactable option
Combobox: added RepositionListView option, if enabled ListView is automatically positioned to be completely visible if partially hidden by the bottom or right side of the screen
Combobox: added ChangeRounderCorners option, if enabled then corner radiuses will be changed to match the repositioned ListView
FileListViewPath: added Interactable, DisabledColor, and PointerButton options
ListView: added LoopedNavigation option, enabled by default, if enables/disables navigation from first to last item and vice versa
ListView: added MultipleSelectRequireKeys option, disabled by default, items selection will work similarly to file explorer if enabled
ListView: added RequireVisible option, number of visible items from current item to border on navigation
ListView: scroll no more “jump” when scrolling backward and item size is changed
ListView: LoopedList option now works correctly with items of variable sizes
ListViewPaginator: fixed bug with empty ListView and incorrectly detected page in some cases
OpenContextMenu: added Interactable and PointerButton options
Paginator: added Interactable option
SliderScroll: no more change Slider value if it is not interactable
Tabs: added TabsScroll component to toggle tabs with mouse scroll
TreeNode: fixed incorrect deserialization
UI Themes: fixed ThemeTarget bug caused by removed component
Release 1.17.8
COMPATIBILITY-BREAKING CHANGES:
public virtual void Init()
methods are split into two methodspublic void Init()
andprotected virtual void InitOnce()
to avoid excessive flag check. To fix broken code you need to replacepublic override void Init()
withprotected override void InitOnce()
.COMPATIBILITY-BREAKING CHANGES: UIThemes ThemesReferences and ReferencesGUIDs scripts moved from the Editor folder to the Scripts folder
added SelectableMarker: shows the specified marker for the currently selected game object.
added TextMeshProPaginator for the TMP_Text (use with text Overflow = Page)
AutoCombobox: added DataSource, SelectedIndex, SelectedIndices, SelectedItem, and SelectedItems properties (proxies for the corresponding ListView properties)
Combobox: added DataSource, SelectedIndex, SelectedIndices, SelectedItem, and SelectedItems properties (proxies for the corresponding ListView properties)
EasyLayout: added MovementAnimateAll and ResizeAnimateAll options - animate movement/resize for all elements if enabled; otherwise new elements will not be animated.
ListView: CenterTheItems renamed to the AlignCenter
Notification: SlideUpOnHide now is obsolete, use the EasyLayout “Movement Animation” option instead
TreeNodes: added alwaysIncludeNested parameter to the Filter and FilterNodes method
Paginators: added the HideIfOnePage option - an active page will be hidden if Pages <= 1
Release 1.17.7
COMPATIBILITY-BREAKING CHANGES: now BeginUpdate() method of IObservableList<T>, ObservableList<T>, and GroupedList<T> returns ListUpdater instead of void
Calendar: now the OutOfRangeDate option is properly used instead of the OtherMonth
Calendar: now the date is selectable
Dialog: added AutoFocus option - set focus to the last Selectable object in the Dialog
DragSupport: fixed bug with OnDestroy()
IObservableList<T>, ObservableList<T>, GroupedList<T>: now BeginUpdate() method returns disposable struct to automatically call EndUpdate() at the end of the block (“using var _ = DataSource.BeginUpdate();”);
Notifications: added FadeIn and FadeOut animations (requires CanvasGroup component)
ListView: fixed navigation for the ListViewEllipse type
Picker: added AutoFocus option - set focus to the last Selectable object in the Picker
Popup: added AutoFocus option - set focus to the last Selectable object in the Popup
Resizable: added the IncludeOuterRegion option to enable/disable resize outside of the target (disabling it restores behavior before v1.17.3)
Resizable: improved compatibility with other draggable components like ScrollRect
Resizable: ResizableRoot can be manually added to the parent object instead of the canvas
Resizable: ResizableRoot is no longer required if IncludeOuterRegion is disabled
TableHeader: fixed bug with destroyed cells
small optimizations and code improvements
UI Themes: “Remove All ThemeTargets” renamed to “Detach Theme”
UI Themes: “Remove ThemeTargets with Default Theme” renamed to “Detach Default Theme”
UI Themes: added “Attach to the Scene” button to the Theme editor, it will add/replace all themes in the active scene with the current one
Settings: auto-attach theme now is disabled by default
Widgets Generator: the created scene now uses a separate copy of the base theme
Widgets Generator: fixed duplication of foregrounds list in DefaultItem if all of them are null
Release 1.17.6
added SplitterMaxSize component to limit the maximum size of the Splitter targets (set value to 0 to disable)
added SliderScroll component for the Slider widget with ScrollMode option to change the value on the mouse scroll
CircularSlider: added ScrollMode option to change the value on the mouse scroll
CenteredSlider: added ScrollMode option to change the value on the mouse scroll
Drag: fixed the AutoScroll error
ObservableList: added UseStableSort option, enabled by default
ObservableList: added optional “bool stable” parameter to the Sort() methods
SnapGrid: fixed problem with the Canvas scale factor
small optimizations and code improvements
Release 1.17.5
AutoCombobox: added RequireSelectedItem option to enable/disable selection of the first item
Spinner: added ScrollMode option to change the value on the mouse scroll
TileView: fixed problem with Variable Size mode when the same item is added to the list multiple times
Widgets Generation: fixed script error with the “InstantiatePrefabs” property
Release 1.17.4
fixed problems during the first installation
added RectTransformCover: changes the RectTransform size (while preserving its ratio) to the smallest possible size to fill the parent, leaving no empty space
Combobox: fixed problem with LayoutGroup
DragSupport: removed FillRaycasts method and RaycastResults field
ListView: added StretchToMaxItemSize option to stretch ListView to fully display the largest item, works only with ListType = ListViewWithVariableSize
Project Settings: added “Use White Sprite” option to set sprite for the Image components without sprite, prevents rare bug when such Images are displayed as black
Resizable: fixed behavior when the cursor is over a hidden part
TableHeader: fixed the cell sizes jump when enabling column
Release 1.17.3
Assembly Definitions: improved support when reinstalling the package
Combobox: fixed problem with undesired focus on the toggle button
BorderEffect: BorderColor alpha is now properly supported
LinesDrawer, SnapGridDrawer: LineColor alpha is now properly supported
Resizable: added the StopAtParentBorders option to prevent resizing outside of the parent borders.
Resizable: now resize working if the cursor is outside of the target in ActiveRegion distance (previously only when it was inside)
UIThemes: fixed build error for Unity 2021.3 versions
Release 1.17.2
added Nodes.Filter() extension method
ColorHSV: added LerpHSVAlternative() method to lerp Hue using the shortest distance
ColorPickerDialog: value type changed from Color32 to Color
LayoutSwitcher: fixed Updater-related bug
Shaders: added lerpHSVAlternative() function to lerp Hue using the shortest distance
TreeView: fixed Editor error when opening ScrollSettings
Widgets Generator: the UpdateView() method of ListViewComponent is now virtual
Release 1.17.1
fixed Style.cs bug when installing the package the first time
added new Container prefabs: SlidersHorizontal, SlidersVertical, and TabsSliders
added SpinnerVector3
added ColorPickerDialog
added shader functions: RGBtoHSV(float4 colorRGB), RGBtoHSV(float3 colorRGB), HSVtoRGB3(float3 colorHSV), lerpHSV(float4 colorRGB0, float4 colorRGB1, float s), lerpHSV3(float3 colorRGB0, float3 colorRGB1, float s)
EasyLayout: fixed movement and resize animations
Combobox: now ListView position and size do not change with canvas resize
Combobox: improved gamepad and keyboard support
ListViewPaginator: now ListView can be changed in runtime and can be null
ListViewPaginator, ScrollRectPaginator: added SetSharedDefaultPages() and SetSharedSkipPages() methods
ScrollRectPaginator: now ScrollRect can be changed in runtime and can be null
Spinner: added ValueLimits option
Release 1.17.0
COMPATIBILITY-BREAKING CHANGES: usages of
ReadOnlyCollection<T>
replaced withIReadOnlyList<T>
fixed bug when using TMPro Converter on objects with
ThemeTarget
componentadded
RounderCorners
andRounderCornersX4
effectsadded
StableSort
helperTMPro Support: added DefaultFont option in Project Settings, used by TMPro Converter
UI Themes: added commands “Find Options” and “Find And Create Options” to use with existing
ThemeTarget
componentsUI Themes: font size by default changed to 24
UI Themes: colorMultiplier by default changed to 1
UI Themes: commands “… Create Options” now set the current value for all variations if the option was created
Release 1.16.5
Unity 2023.2 support
fixed tooltip sprites
fixed Widgets Generator window error when all fields are deselected
ListViewItem: replaced Graphic[] with List<Graphic> field properties (GraphicsForeground -> Foregrounds; Foreground -> foregrounds; graphicsBackground -> backgrounds; GraphicsBackground -> Backgrounds; cellsGraphicsBackground -> cellsBackgrounds)
ListViewDropIndicator: fixed wrong position
UIThemes: fixed bug when properties controlled by the owner were changed by Theme
UIThemes: added Selectable.colorMultiplier support
UIThemes: added Text.fontSize support
Release 1.16.4
fixed assembly definitions error
UI Themes: fixed error caused by a missing folder in the package (since Unity does not include an empty folder in the package)
Paginator: added PageRounding option to determine how the current page is calculated
Release 1.16.3
Autocomplete: fixed missing ListView in some cases
Combobox: fixed the button position on the hierarchy (thanks to Antuan Johnson)
Notification: templates buttons now are properly hidden
Resizable: now correctly works with non-one scale
SelectableHelper and SelectableHelperList: added Interactable and WatchInteractable properties
Release 1.16.2
Different Draggable components: added DragButton option
Release 1.16.1
added ObservableListFilter
added prefabs for the default Unity widgets to use with the default theme
added “Editor / Widgets References.asset” to replace default prefabs (available only after any widget was created with context menu)
fixed error when replacing Unity Text with TMPro Text on the ThemeTarget component
Autocomplete: added OnShowOptions and OnHideOptions events, use them to change the position of the shared DisplayListView
ContextMenu: now shows actions count in the items editor
ContextMenu: now parent items are highlighted when the submenu is opened
ContextMenu: fixed position when open using the context menu key
ListViewString: fixed sort (thanks to RickSaada1)
ScrollRectPaginator: fixed bug with the wrong page count
UIThemes: added option to specify folder, and namespace for wrappers, and enable generate wrappers in Project Settings
UIThemes: ThemeTargets Search window: search is now performed on all opened scenes, not only active
UIThemes: ThemeTargets Search window: added search on all scenes and prefabs
UIThemes: ThemeTargets Search window: search results preserved after assembly reload
UIThemes: added context menu “Remove ThemeTargets with Default Theme”
UIThemes: added variations reorder
UIThemes: added Theme.IsActiveProperty(name) method to control available properties
UIThemes: white sprite can be marked with the “ui-themes-white-sprite” label
UIThemes: fixed options reordering when filter enabled
UIThemes: fixed variations delete
Release 1.16.0
now the oldest supported version is Unity 2020.3
Unity 2023.1 support
added UIThemes as a replacement to the legacy Styles (Styles can be enabled in “Project Settings / New UI Widgets”)
Assembly Definitions are automatically created (this behavior can be disabled in “Project Settings / New UI Widgets”)
added SelectableHelperList, an equivalent of SelectableHelper with multiple TargetGraphics
added a workaround to avoid the string comparison bug in WebGL
fixed Domain Reload support
added option to choose between creating widgets copies or prefabs from the menu
AutocompleteStringCombobox: fixed value selection bug
Combobox: now properly closed after clicking on the selected item
Connectors: added line arrows
Connectors: fixed bugs with Canvas Screen Space = Camera and canvas is rotated or have non-1 scale
Dialog, Picker, Popup, Notification, ModalHelper: fixed bug with cache containing destroyed game objects
EasyLayout: bug fixes
ListView: added OnItemSelected and OnItemDeselected events
ListView: added CreateTemplateSelector() method to replace TemplateSelector setter to support UI Themes
ListView: fixed events error
ListView: added notification if item type is not [Serializable]
ListView: added ColoringStriped, DefaultEvenBackgroundColor, DefaultOddBackgroundColor
Paginator: added VisiblePagesCount and SkipPage options
Paginator: now correctly updated when using the scrollbar
ScrollBlock: added Scroll(steps, AnimationCurve) method
Styles are now obsolete and replaced with UI Themes
Switch: fixed toggle animation
TimeScroller: added Scroll(TimeSpan, AnimationCurve) method
Tooltip: fixed bug when the tooltip was not hidden in some cases
Release 1.15.10
Unity 2022.2 support
domain reload support: fixed null reference exception
Autocomplete: now input with tags is correctly parsed
Combobox: now correctly updated when item properties changed
Combobox: position in hierarchy correctly restored after ListView closed
Combobox: fixed use ListView.Select()/Deselect() with raiseEvents = false
EasyLayout: fixed Grid layout bug
ListView: fixed GetComponentsEnumerator() return not all instances
ListView: minor fixes
ListViewPaginator: fixed LoopedList support
ResizableHandles: added HandlesState field to control handles visibility on select/deselect events
RotatableHandles: added HandleState field to control handles visibility on select/deselect events
TreeView: fixed ContainerMaxSize, now the size is correct if TreeView has collapsed nodes
Release 1.15.9
ListView: fixed undisplayed properties in the Inspector window
Rating: fixed Interactable does not work correctly when disabled
TreeView: added ContainerMaxSize option to prevent scrollbar blink caused by virtualization: the container will have the maximum width of all items. By default, the container has the maximum width of only visible items. Require ListType = List View with Variable Size.
Release 1.15.8
added Rating widget (Text can be replaced with an Image or any other Graphic component)
added async helpers scripts
DatePicker, PickerInt, PickerString, and custom PickerListView: added an optional OK button and Mode option to choose between “close on select” and “close on OK click”
Dialog, Notification, Picker, Popup: added OnBaseInstanceOpen and OnBaseInstanceClose static events
Dialog, Notification, Picker: added OnInstanceOpen and OnInstanceClose static events for the custom types
Popup: added ShowAsync() method to use with async/await
Styles: fixed missing font in some Unity versions
TileView: added LinearGroupedTileView example
TracksView: added Timeline
menu “New UI Widgets/Dialogs” renamed to “New UI Widgets/Dialogs Templates”
Release 1.15.7
added LoadAnimation widget
Dialog, Lightbox, Picker, Popup: added HideOnModalClick option
added workaround to avoid ReSharper RRSRP-489023 bug
Combobox: fixed bug when items were removed but still displayed as selected
ListView: added ChangeLayoutType option: if enabled changes EasyLayout.LayoutType to match ListType.
ListView, TreeView: now the deselect events invoked for the removed indices/nodes
Release 1.15.6
now the oldest supported version is Unity 2018.4
added Grayscale effect
added LocalizationSupport option to disable translation for widgets with localization support
added LimitMaxSize script to limit size when using anchors stretch
added ProgressbarCircular prefab and menu option
added SafeArea script to resize RectTransform to fit the safe area
added Swipe script
Dialog, Notification, Picker: added ShowAsync() method to use with async/await
Dialog, Notification, Picker: added IsDestroyed property to check if is instance destroyed
Dialog, Notification, Picker: now destroying instances will raise cancel or hide events
Effects (derived from UVEffect): improved filled image type support
Calendar: add OtherMonthWeekend and OutOfRangeDate colors to the Date component
ContextMenu: fixed bug occurring with opened “ContextMenu Items Editor” window in play mode
ListView, TreeView: fixed incorrect drop indicator position in some cases
ListView: added GetInstanceSize(), SetInstanceSize(), ResetInstanceSize() methods to animate items resize without problems with virtualization
ListView: fixed wrong drop position and indicator if enabled CenterTheItems
Ring Effect: added Fill option
TreeView Drop Support: added AutoDropPosition and DropPosition options
TreeView: added AllowToggle option
TreeView: added TreeViewToggleAnimation script to animate node toggle
Widgets Generator: fixed bug with “const” fields
Widgets Generator: now you can select the fields that will be used in the widgets, including the field for the autocomplete; it also can be done with [GeneratorIgnore] and [GeneratorAutocomplete] attributes
Release 1.15.5
improved Unity 2021.3 LTS support
COMPATIBILITY-BREAKING CHANGES: ListView: methods ComponentCreated, ComponentDestroyed, ComponentActivated, ComponentCached changed to public
ListView: added SetSharedTemplates() method
Widgets Generation: fixed bug when data type has a parameterless constructor
Release 1.15.4
added ScrollRectDragSensitivity
added UtilitiesScrollRect: get time for ScrollRect stop by inertia
ListView: added ReversedOrder option (items displayed from end to start)
ListView: added OnlyOneHighlighted option
ScrollRectHeader, ScrollRectFooter: added Visible option to show and hide header (or footer)
ScrollRectHeader, ScrollRectFooter: added layout support if DisplayType is Reveal
ScrollRectFooter: added ChangeLayout option
ScrollRectPaginator: added RoundingError option to avoid excess last page
Switch: added AnimationCurve option
Widgets Generation: fixed enum related bug
Widgets Generation: improved support of latest Unity versions (2022.1.0+)
Style: fixed “Create Style” bug
Release 1.15.3
COMPATIBILITY-BREAKING CHANGES: LateUpdateAdd and LateUpdateRemove methods of IUpdaterProxy renamed to AddLateUpdate and RemoveLateUpdate, added RemoveRunOnce and RemoveRunOnceNextFrame methods
ContextMenu: added helper script OpenContextMenu to open the menu by clicking on non-UI gameobject, requires PhysicsRaycaster and/or PhysicsRaycaster2D on the main camera
DateTimeScroller and DateScroller: fixed AMPM change on hours scroll if IndependentScroll enabled
EasyLayout: added optional movement and resize animation support; warning: can decrease performance
Effects: RingEffect, RippleEffect, LinesDrawer, SnapGridDrawer no more requires enabled TexCoord1 channel on Canvas
ListView: fixed item instance visibility if ListViewItem.DisableRecycling enabled
ListView: added OnNavigate event; called after navigating to the other item instance with keyboard or gamepad
ListView: added ItemsEvents.MovedToCache event
ListView: FixHighlightItemUnderPointer option now obsolete
ListView: added KeepHighlight option to keep item highlight on pointer enter until will be selected another gameobject
ListView: fixed wrong events processing order in some cases
ListViewItem: added StopSelectableAnimations() method to ListViewItem class
Notification: added OpenedNotifications, AllNotifications and InactiveNotifications properties
Picker: added OpenedPickers, AllPickers, and InactivePickers properties
Spinner: fixed bug with Unity Text and OnKeyDown validation
Tabs: added EventSystemSelectActiveHeader option
Tabs: added ImmediateSelect option
Tabs: added NextTab() and PreviousTab() methods
TimeScroller: added SingleAMPM property to disable multiple AM PM options in scroll block
TreeNode: added HasNodes and HasVisibleNodes properties
TreeView: added ToggleOnNavigate option, if enabled expand node on move right event and collapse node on move left event
TreeView: added ToggleOnSubmitCancel option, if enabled expand node on submit event and collapse node on cancel event
Release 1.15.2
added Updater static class to control scripts updates IUpdatable.RunUpdate() without reflection instead of the default MonoBehaviour.Update()
added SnapGrid: sticks draggable or resizable UI game objects to the nearest grid lines
added LinesDrawer and SnapGridDrawer effects
COMPATIBILITY-BREAKING CHANGES: MonoBehaviour.Update() replaced with IUpdatable.RunUpdate()
Autocomplete: added AllowCancelOnDeselect to cancel DisplayListView close on deselect event.
Autocomplete: added OnSearchCompleted event
Autocomplete: added ResetListViewSelection option
AutoCombobox: fixed InputField display bug
AutoCombobox: fixed coloring bug
AutoCombobox: added KeepSelection option (set Autocomplete.DisplayListView selected items)
Connectors: fixed incorrect positions when CanvasMode is WorldSpace and its scale is not 1
Dialog: added ButtonsContainer option
ListView: fixed bug with incorrect item sizes when using variable size type
ListView: fixed highlighting bug
ListView: fixed wrong background color for the last items in table mode
ListView: added RangeMode property to determine which element is the start when selecting a range with the Shift key.
ListView: fixed instance recycling if ListViewItem.IsDragged enabled
ListViewItem: IsDragged renamed to DisableRecycling
ListViewString: now sort can be disabled with EnableSort in the Inspector window
Notification: added ButtonsContainer option
Paginator: added SetPage method to change current page without animation
Sidebar: added ModalColor field
shaders: now should support stereo instanced rendering and SRP batcher (thanks to David Watt)
Tooltip: added generic Tooltip
TreeView: added FindNodes method
Widgets Generation: added Tooltip generation
Release 1.15.1
COMPATIBILITY-BREAKING CHANGES: cursors fields at components (Resizable, Rotatable, Splitter, TableHeader, *DragSupport) are no more used and replaced with Cursors asset and CursorsDPISelector component (recommended to have only one CursorsDPISelector component at the scene)
Accordion: added Curve property to use in animations
ContextMenu: fixed HotKey null bug
ListView: added OnComponentCreated, OnComponentEnabled, OnComponentDisabled, OnComponentDestroyed events
ListView: renamed StopScrollAtItemCenter to ScrollInertiaUntilItemCenter and StopScrollInertia to ScrollInertia
TreeView: fixed node remove bug when different nodes using the same item
TreeView: fixed multiple selection bug when selecting a collapsed node
TreeViewNodeDropSupport: added “Expand Node On Hold” option with customizable delay
UICursors: static methods replaced to fields so they can be replaced
Release 1.15.0
added ListViewEnum with ListViewEnum<T> wrapper to work with any enums
reduced memory allocations
all classes with INotifyPropertyChanged support now also implements IObservable which works without memory allocations
Autocomplete, Combobox: added field ParentCanvas, it used as ListView parent on open
Combobox: toggle-button is now full width
ContextMenu: now works correctly with all canvas render modes
DateScroller/DateTimeScroller/TimeScroller: ScrollBlock replaced with ScrollBlockBase
Dialog: added InactiveDialogs and AllDialogs properties to get access to the template instances
Dialog: DialogButton now support callback with Func<DialogBase dialog, int buttonIndex, bool closeDialog> type
EasyLayout: small improvements
EasyLayout: Filter property is obsolete and replaced with ShouldIgnore
Input System support: fixed bug on mobile devices
ListView: added property TemplateSelector, its allow to use of different templates (not only DefaultItem) depending on the item
ListView: added GetDebugInfo and PringDebugInfo methods
ListView: added “AnimationCurve animation, bool unscaledTime, Action after = null” parameters to the ScrollTo*Animated methods
ListView: StopScrollAtItemCenter and StopScrollInertia properties
ListView: fixed problem with not displayed items for ListType with variable sizes
ListView: added GetComponentsEnumerator to iterate through DefaultItems instances as allocation free replacement of the ForEachComponent method
ListView: added support of Container with custom scale
ListView: fixed AutoScroll bug
Notification: NotificationButton now support callback with Func<NotificationBase notification, int buttonIndex, bool closeNotification> type
Paginators: added OnMovement event
Popup: added content and onClose parameters to the Show method, added SetContent() method, added OnClose field, works the same way as dialog
Resizable: added UseCanvasScaler option, if enabled ActiveRegion will be changed according to the CanvasScaler settings
ScrollBlock: added OnItemChanged event to customize items depending on index and value
ScrollBlock: added ScrollBlockBase and ScrollBlockCustom<T> classes
TracksViewBase: ScrollBlock replaced with ScrollBlockBase
TreeView: fixed drop support bug
TreeView prefabs: toggle arrow is now nested
UICursor: added Replacement function to replace cursor (can be used to replace cursor on High DPI screens)
Utilities: more functions moved to the new UtilitiesUI and UtilitiesRectTransform classes
Release 1.14.2
added CircularSlider widget
added SliderScale widget
added TimeAnalog widget
Accordion: added OnStartToggleAnimation and OnDataSourceChanged events
Accordion: added AccordionHighlight component
AutoComplete: added OnItemNotFound and OnCancelInput events
AutoCombobox: added AddItems option (requires overrided Input2Item method)
CenteredSlider: event OnValuesChange renamed to OnValueChanged
Connectors: fixed bug related to “Scale With Screen Size”
Connectors: added rectangular lines support
Cursor: fixed flickering
DatePicker and DateTimePicker: fixed initial date
DirectoryTreeView: nested nodes are automatically loaded on expand from script
DirectoryTreeView: added ExpandPath(), Path2Node(), Path2NearestNode(), RefreshDirectories() methods
ListView: fixed highlight coloring on navigation
ListView: fixed unstoppable auto scroll bug
ListView Drop Support: added ReceiveOnlyEmptyNode option
RangeSlider: event OnValuesChange renamed to OnValuesChanged
Resizable: fixed position change
ScrollBlock: added AllowIncrease and AllowDecrease fields
Spinner: added SetValue() method to change value without OnChangeEvent invocation
Styles: fixed error when creating a new style
Styles: added PixelsPerUnitMultiplier property to the Image styles
TreeGraph: small performance improvement
TreeGraph: added LineThickness, LineType, LineMargin options
TreeView: added ScrollWithIndent option
Widgets Generation: improved localization support
Release 1.14.1
EasyLayout: reduced memory allocations
Widgets Generation: fixed type name error
Widgets Generation: fixed missing reference
Release 1.14.0
added localizations integration support
added I2 Localization support
added ContextMenu
added Input System support
added UtilitiesCompare class
added ScrollRectFooter
added AutoComboboxIcons prefab
Dialog, Picker, Popup: added CloseButton property
EasyLayout: added SetPreferredAndFitContainer option for the Children Size
ListView: added Header property
ListViewPaginator: added LoopedList support
Notification: added “content” and “onReturn” parameters to the Show() method
Style: fixed unchangeable settings after “Apply Fast Settings” use
Style: added “Update Default Style” option, which is opposite of the “Apply Default Style”, it gets style settings from widgets and saves them to the current style
Tabs: added CanSelectTab field to check if tab can be selected with a button click
TabsCustom: TabButton class changed to the generic class TabButton<T>
Widgets Generation: generated classes are partial now
Widgets Generation: added AutoCombobox widget
Utilities: most functions moved to the new Utilities* classes
Release 1.12.6
ListViewItem: added ToggleOnClick and ToggleOnSubmit fields
Widgets Generation fixes
Release 1.12.5
added UIFlareGlobal shader: flare at global space
added Ripple effect
UIWidgets extensions methods moved to UIWidgets.Extensions namespace
EasyLayout extensions methods moved to EasyLayoutNS.Extensions namespace
shaders: replaced properties names with properties IDs
Dialog: Show() arguments can later be changed with other methods: SetInfo(), SetButtons(), FocusButton(), SetPosition(), SetContent(), SetCanvas(), SetModal().
EasyLayout: added GetElementPosition to get position in group
InputFieldExtended: fixed bug with Value property (thanks to RickSaada1)
ListView: added ItemsEvents field
ListViewItem: now foreground and background graphics are serialized properties
Notify: added buttons support with SetButtons(IList<DialogButton> buttons) method
ProgressbarIndeterminate: fixed bar jump at the start
TableHeader: fixed bug with ColumnToggle (thanks to jbw)
UIFlare shaders: added flare delay property
Release 1.12.4
Unity 4.6+ and Unity 5.x no more supported, now the oldest supported version is 2017.4
fixed SendMessage warnings in Unity 2019.3 and later versions
assembly definitions removed because all changes in .asmdef files are deleted on package update
ListView: DefaultItem no more disabled by default in Editor mode
ListViewDragSupport: added auto-scroll when the drag is near the border
Notify: now you can create derived classes with NotificationCustom<T>
TreeView Drag&Drop: now nodes can be reordered
Release 1.12.3
added Pinchable component: drag, rotate, resize multi-touch support
added ListViewAutoResize component: auto-resize ListView or TileView according to items counts until specified maximum size reached
[Serializable] attribute of TreeNode<TItem> class not available for Unity 2020.1 and later versions
ListView: added DisableScrollRect property to disable ScrollRect if ListView is not Interactable
ListView and TreeView Drag&Drop: added Interactable support
Release 1.12.2
added DistanceLines component
added UI Cursor settings component
Dialog: fixed buttons order
DirectoryTreeView: fixed drives list
ListViewPaginator, ScrollRectPaginator: fixed LastPageFullSize option
ListView: now resize of disabled ListView processed correctly
Release 1.12.1
added converter from Unity Text to TextMeshPro text
added IUpgradeable interface to improve compatibility between versions
added Groupable component
added UIFlareTransparent shader
added ResizableHandles component
added Rotatable component
added RotatableHandle component
deleted a lot of lambda functions
other lambda functions replaced with local functions
renamed classes *Utilites to *Utilities
improved performance with Asset Pipeline V2
Combobox: fixed navigation support
Draggable: added Target property to drag the specified target instead of self
DragSupport: added AllowDrag field
DropSupport: added ReceiveItems and ReceiveNodes fields for the base classes
ListView: not selectable items are no more highlighted and navigated
ListViewPaginator, ScrollRectPaginator: added LastPageFullSize option to change the last page size to full-page size
Resizable: AllowResize renamed to Interactable
Resizable: added resize type to change between size and scale
Resizable: added Target property to resize the specified target instead of self
ScrollRectEvents: RequiredMovement replaced with Thresholds to support separate thresholds for each pull direction
Splitter: AllowResize renamed to Interactable
Widgets Generation: added option to manually specify the type name if the type cannot be detected from the MonoScript
Release 1.11.2
added TracksView to create custom schedule or time-line widgets
added InputFieldAdapter to improve TextMesh Pro support
added ListComponentPool
added SplitButton
Dialog: added RectTransform content and Action onClose parameters to Show(…) method
Dialog: added OpenedDialogs property to get list of the opened dialog
Dialog: DefaultButton replaced with ButtonsTemplates and DialogActions now has option to specify button index for the button template
Dialog: type of the “buttons” parameter in the Show() method changed to IList<DialogButton>
Dialog: added “Func<int, bool> onCancel” parameter to the Show() method, called with -1 parameter when dialog closed with top right close button
DragListener: OnDragListener renamed to DragListener
DragSupport: added optional DragHandle property, you can use it drag ListView items by specified handle instead of the whole item
DragSupport: added StartDragEvent and EndDragEvent
EasyLayout: added ElementsRotate and ElementsRotationStart for Ellipse layout
ListView: improved navigation support
ListView: added optional parameter minVisiblePart to IsVisible() method
ListView: replaced old ListView with ListViewString
ListView: added Virtualization setting to disable Virtualization
ListViewDropSupport: added DropPosition parameter
ListViewPaginator: now use ListView.ScrollToAnimatedPosition instead of the own animation
Notify: fixed incorrect size and rotation of next notification if previous notification was closed during hide animation
Resizable: added AllowResize property to enable/disable resize without removing component
ScrollBlock: SetText() renamed to UpdateView()
ScrollRectPaginator: ForceScrollOnPage replaced with ForcedPosition to support different positions
Release 1.11.1
added AutocompleteCombobox
ListView: fixed scrolling bug with variable size list types
Notify: renamed AnimationRotate to AnimationRotateVertical, AnimationCollapse to AnimationCollapseVertical
Notify: added animations AnimationRotateHorizontal, AnimationCollapseHorizontal, AnimationSlideRight, AnimationSlideLeft, AnimationSlideUp, AnimationSlideDown
Notify: added configurable animations AnimationRotateBase, AnimationCollapseBase, AnimationSlideBase
Resizable: added OnResize event
Splitter: added OnResize event
Tabs: added SelectedTabIndex property
Release 1.11.0
added ScrollRectHeader (example of usage in Examples/ListView/ListViewHeader scene)
added EasyLayoutEllipseScroll
Combobox: added OnShowListView and OnHideListView events
EasyLayout: added new layout type Ellipse
EasyLayout: added new option ResetRotation
ListView: added DestroyDefaultItemsCache, if enabled instances of the previous DefaultItem will be destroyed when replacing DefaultItem
ListView: added new ListViewEllipse list type
Scroller: renamed to ScrollBlock
Release 1.10.4
added DateScroller, DateTimeScroller, DateTimeScrollerSeparate, TimeScroller widgets
added EditorCondition attributes to use with MonoBehaviourConditional and UIBehaviourConditional
added LayoutElementMax: allow to control the maximum preferred sizes of the LayoutGroup
added UIFlare shader
Combobox: added HideAfterItemToggle option
DateTime: fixed init and time errors
DatePicker: added DateChangeOnly option to allow to select date on change or on click
EasyLayout: fixed FitContainer
ListView: added null value support for the GraphicsForeground and GraphicsBackground properties
ListView: added AllowColoring option
ListView: added StateDefault(), StateSelected() and StateHighlighted() functions to the base default item class as addition to coloring functions
ListView: added loading example with UIFlare shader use
Release 1.10.3
added GroupedTileView example
DragRedirect: improved support for the multiple redirects
GroupedList: added ItemsPerBlock, EmptyGroupItem, EmptyItem properties for the TileView support
EasyLayout: added Flex layout type
EasyLayout: added Staggered layout type
EasyLayout: renamed Stacking to MainAxis
ListView: HighlightedBackgroundColor and HighlightedColor now applied automatically after changed
ListView: fixed scrolling when List Type is fixed, ListScrollValue enabled and DefaultItem have Layout Group
ListView: fixed rare bug for the ListView with items of the variable sizes.
ListView: added missing fields in the Inspector window for the simple ListView
ListView: added TileViewStaggered renderer
ScrollRectPaginator: fixed displayed buttons at the start
Style: fixed error when style created not in the folder or outside Assets folder
TextMesh Pro support: improved support for the Unity 2019.1
Tooltip: fixed displayed tooltip after parent gameobject was disabled (thanks to Gladyon)
Widget Generation: fixed bug when type has only one field of the supported types
Release 1.10.2
added ScrollbarMinSize component - allow set minimum size of the scrollbar handle
added DragOneDirection component - it changes drag event to work only with one direction
added LayoutDropIndicator component to use with TableHeader
added Project Settings support for Unity 2018.3 and later
Accordion: fixed problems when content size changed
Accordion: added ForceOpen() and ForceClose() functions to open and close items without animation
Accordion: added fields AnimationOpen, AnimationOpenFlexible, AnimationClose, AnimationCloseFlexible to change animations
AudioPlayer: added setter for Source property
LayoutSwitcher: added LayoutSelector field to control layout selection
ListView: added CanSelect(index) and CanDeselect(index) fields
ListView: added PrecalculateItemSizes, disabling this option increase performance with huge lists of items with variable sizes
ListView: fixed LimitScrollValue when scroll to end
ListView: fixed error when drag-and-drop position after the last item
ObservableList: added INofityPropertyChanged implementation
ObservableList: added ObserveItems field
ObservableList: now allowed null items
RangeSlider: now correctly works when enabled or disabled inside layout groups
ResizableHeader: renamed to TableHeader with related class
TableHeader: no more required IResizableItem implementation for the ListView.DefaultItem
TableHeader: added GetColumnsOrder() and SetColumnsOrder() functions
TableHeader: added DropIndicator support
Sidebar: added prefab and styles support
Spinner: now use InputField component instead of the inheritance
Spinner: added TextMesh Pro support
Switch: SetStatus() now does not invocate events for other Switches in the same group
TextMesh Pro support: widgets created with default menu “UI / New UI Widgets / …” if support enabled
TextMesh Pro support: removed menu “UI / UIWidgets with TextMesh Pro / …”
TextMesh Pro support: added menu “Edit / Project / Settings / New UI Widgets / Import TextMesh Pro support package” to import TMPro prefabs after update to new version
Widget Generation: added ScriptableObject support
Widget Generation: added Data Bind support
Other: fixes related using instantiate with inited complicated widgets
Other: “UIWidgets” in the menu replaced with “New UI Widgets” to match with the package name
Other: Time used with animations can be controlled with Utilities.GetTime field (You can use own Time manager instead of the default Time.time)
Release 1.10.1
ListView: added ScrollTo(item) and ScrollToAnimated(item) functions
Paginator: added StopAnimation() function
ListViewPaginator: fixed direction problem
TreeView: added ScrollTo(node) and ScrollToAnimated(node) functions
TreeView: added FindNode() function
TreeView: now ScrollTo(..) and ScrollToAnimated(…) correctly work with node indentation
Widget Generation: added interface types support
Widget Generation: fixed property support
Release 1.10.0
Added styles support (Styles folder, new styles can be created from context menu “Create / UIWidget - Style”)
Added widget generation (context menu “Create / UIWidget - Widgets” on file with item class definition)
Added DateTime, Time24 and Time12 widgets
Added DateTimePicker and TimePicker widgets
Added ColorPickerRangeHSV widget
Added ColorsList widget to display list of the selected colors, should be used with ColorPicker or ColorPickerRange.
Added “Data Bind for Unity” support (requires Unity 5.6 or later)
Added base ListView Picker class for the custom ListView
Added base TreeView Picker class for the custom TreeView
Added base drop support class for the custom TreeView
Added base drop support class for the custom TreeView node
Added assembly definitions
Improvement: Drag can be canceled with Cancel button
Accordion: added AllItemsCanBeClosed option
Autocomplete: added GetInputFieldText() function
Calendar: added DateMin and DateMax properties
Calendar: added currentDateAsDefault option
ColorPicker: added Hex block
ColorPicker: added new palette mode HSVCircle
ColorPickerRange: DefaultShader replaced with DefaultShaderHorizontal and DefaultShaderVertical
Connectors: now works correctly with “Screen Space - Camera”
EasyLayout: reduced memory allocations
EasyLayout: EasyLayout namespace renamed to EasyLayoutNS to avoid problems with Unity 2018.2 and later
Interfaces: IItemWidth, IItemHeight, IListViewItemHeight, IListViewItemWidth not used anymore
ListView: added CenterTheItems property
ListView: added overridable functions CanBeSelected() and CanBeDeselected()
ListView: added LoopedList option
ListView: added Interactable option
ListView: added IsTable option (required to valid stylization)
ListView and TileView: ListViewCustomWidth, ListViewCustomHeight, TileViewCustom and TileViewCustomSize replaced with ListViewCustom with List Type option
ListViewCustomWidth: TItem now does not require IItemWidth implementation
ListViewCustomHeight: TItem now does not require IItemHeight implementation
ListViewDropIndicator: added styles support
ResizableHeader: fixed resize on touch devices
Sidebar: added OnOpeningStarted and OnClosingStarted, called when appropriated animation started
other: prefabs in “Sample Assets” folder replaced with scenes
other: “Standart Assets” folder renamed to “Scripts”
other: “Sample Assets” folder renamed to “Examples”
other: removed ListViewGameObjects prefab
other: removed outdated prefabs and sprites
other: namespace “UIWidgetsSamples” renamed to “UIWidget.Examples”
Release 1.9.3
Accordion: now works with content with dynamically change size
ListView’s, TileView’s, TreeView’s: added GetItemPositionMiddle()
ListView’s, TileView’s, TreeView’s: added ScrollToPosition()
ListView’s, TileView’s, TreeView’s: added ScrollToPositionAnimated()
ResizableHeader: added ColumnEnable, ColumnDisable and ColumnToggle
ResizableHeader: fixed problem with adding columns
ResizableHeader: improvements
Release 1.9.2
added TreeViewCustomNodeDragSupport
added ScrollButtons
Autocomplete: fixed problem with resizing
Autocomplete: added SearchDelay and MinLength options
ColorPicker: fixed incorrect display in linear colorspace
ColorPicker: now click on palette or image will change color
Draggable: added Horizontal and Vertical options
Draggable: added Restriction option
ListViewCustomDragSupport: added DeleteAfterDrop parameter
ListView’s, TileView’s, TreeView’s: added SetContentSizeFitter parameter
ListView’s, TileView’s, TreeView’s: added Navigation parameter
ListView’s, TileView’s, TreeView’s: added IsVisible() function to check if item is visible
ListView’s, TileView’s, TreeView’s: added animated scrolling to items - ScrollToTime() and ScrollToSpeed()
ListView’s, TileView’s, TreeView’s: Multiple renamed to MultipleSelect
RangeSlider: added RangeSliderType; it’s allow or disable handles overlay
Resizable: fixed error with allowed directions
Sidebar: added new animation type ScaleDownAndPush
Spinner: fixed input parsing problem
Splitter: added Mode option, so you can specify left and right targers, instead using previous and next siblings in hierarchy
TreeView: added serialization support with TreeNode<T>.Serialize() and TreeNode<T>.Deserialize()
TreeView: fixed error when deleting selected node with disabled DeselectCollapsedNodes
TreeView: added ExpandParentNodes() and CollapseParentNodes() functions
TreeView’s DefaultItem: Filler renamed to Indentation
Dialog, Notify, Picker, Popup: Template() renamed to Clone()
Release 1.9.1
Fixed CenteredSlider
Fixed missing links in prefabs
Fixed demo scene
Release 1.9.0
Added AudioPlayer
Added Calendar
Added DatePicker
Added DirectoryTreeView
Added FileDialog
Added FileListView
Added FolderDialog
Added PickerBool (can be used as Confirmation dialog with Yes/No/Cancel options)
Accordion: added ResizeMethod property
Accordion: protected Items property replaced with public DataSource property with type ObservableList<T>
Accordion: added DisableClosed option
ColorPicker: added Image palette, you can use it to get colors from custom Texture2D. The texture must have the Read/Write Enabled flag set in the import settings, otherwise this function will fail.
ColorPicker: fixed bug with wrong axes with Hue palette
Drag&Drop: added generic classes ListViewCustomDragSupport and ListViewCustomDropSupport, using them to add Drap&Drop functionality for own ListView’s become more easily. Check ListViewIconsDragSupport and ListViewIconsDropSupport as reference (ignore TreeNode region).
EasyLayout: fixed “dirty” scene bug when using FitContainer or ShrinkOnOverflow
ListView’s: DataSource can be safely used from other threads
ListView’s: added GroupedListView sample
ListView’s: added .Select(int index, bool raiseEvents) function, you can use it to select items without raising events
ListView’s: added Owner field to ListViewItem (base class for any DefaultItem), it contains link to parent ListView
ListView’s: you can implement IViewData<T> to DefaultItem component class to avoid overriding ListView.SetData() function
ListView’s: added virtual properties Graphic[] GraphicsForeground and Graphic[] GraphicsBackground to ListViewItem, you can them to specify grapgics for coloring, instead overriding coloring functions
Resizable: mark events as used
SlideBlock renamed to Sidebar
Sidebar: added new animation types Overlay (default), Push, Uncover, ScaleDown, SlideAlong, SlideOut, Resize
Sidebar: added AnimateWithLayout option for Resize animation, use it if you need more than one Sidebar with Resize on same Content object
Spinner: added AllowHold option, so you can disable increasing/decreasing value during pointer hold
Switch: added .SetStatus(bool value), you can change state without raising corresponding events
TileView’s: added TileViewCustomSize
Tooltip: added UnscaledTime option
TreeNode: added RootNode property, used to check if nodes belong to same tree
TreeView’s and TreeNode: Nodes type change from IObservableList<TreeNode<TItem>> to ObservableList<TreeNode<TItem>>
TreeView: added SelectedNodes property
TreeView: added DeselectCollapsedNodes property, enabled by default
TreeView: added .Node2Index(TreeNode<TItem> node) function
TreeView: added .SelectNode(TreeNode<TItem> node) and .SelectNodeWithSubnodes(TreeNode<TItem> node) functions
TreeViewDataSource: fixed incorrect branch bug (thanks to Heiko Berres)
ProgressBar: added SpeedType option
Release 1.8.5
IInputFieldProxy: properties onValueChange, onValueChanged, onEndEdit type changed to UnityEvent<string> and get only.
ListView: now is possible change DefaultItem in runtime
ListViewItem: now works without ImageAdvanced
SlideBlock: added Modal property, if enabled SlideBlock will be closed on click outside SlideBlock
Tabs: added EnableTab and DisableTab functions
Release 1.8.4
Added ColorPickerRange - allow selecting color from a range of two colors.
Fixed Combobox bug.
Release 1.8.3
Added SelectableHelper - allow controlling additional Graphic component according to selection state of current gameobject. So you can control button background color with Button component and Button text color with SelectableHelper
Added ListViewInt
Added Picker - base class for creating own pickers
Added PickerInt, PickerString, PickerIcons
Added LayoutSwitcher
SpinnerFloat - added property Culture, specified how the number will be displayed and how input will be parsed
SpinnerFloat - added field DecimalSeparators, along with decimal separator within Culture determine valid decimal separators for input (Warning: incompatible types with different Unity versions - Unity 4.x use string[] and Unity 5.x use char[])
Spinner, SpinnerFloat - fixed overflow exception
Resizable - added corners directions for resize
ListView’s - added FadeDuration for colors change
Release 1.8.2
EasyLayout - added Shrink on Overflow option
EasyLayout - added CompactConstraint and CompactConstraintCount options
Splitter - fixed problem with using more than one splitter with the same container
Tabs - added prefab for left side Tabs
Added ScrollRectRestictedDrag
TextMeshPro support available with separate unitypackage
Beta: Added Connectors. Add SingleConnector or MultipleConnector to empty gameobject
Release 1.8.0
Added ScrollRectPaginator
Added ListViewPaginator
Added Autocomplete
Added Popup
TreeView: added TreeViewDataSource component with nodes editor
ListView’s: added ScrollTo()
EasyLayout: reduced memory allocation
EasyLayout: added row/column constraint for Grid layout
Tabs: added DefaultTabName property
TreeNode: added Path property - return list of parent nodes
TreeViewComponent: added OnNodeExpand property with Rotate (rotate toggle) and ChangeSprite (change toggle sprite) values
Notify and Dialog: added Template() method, now you can use notifyPrefab.Template().Show(…) instead Notify.Template(“template name”).Show(…)
CenteredSlider: added ValueMin, ValueMax and UseValueLimits. If UseValueLimits enabled then ValueMin <= Value <= ValueMax
Tabs: added TabButtonComponent, use derived class with overridden SetButtonData() to control how tab name will be displayed. For TabsIcons you can use TabIconButton.
Dialog: added DialogButtonComponent, use derived class with overridden SetButtonName() to control how button name will be displayed.
Dialog: added DialogInfoBase, use derived class with overridden SetInfo() to control how info will be displayed.
ListView’s, TileView: added DropIndicator for Drag-and-Drop
TileView: added TileViewScrollRectFitter, ScrollRect will be resized to display whole number of items.
Release 1.7.4
Added Switch
Resizable: added KeepAspectRatio property
Tabs: added SelectedTab property
Tabs: added OnTabSelect event
Known problems: Accordion with EasyLayout and Canvas.PixelPerfect enabled in Unity 5.3 cause error “Trying to add (Layout Rebuilder for) {ObjectName} (UnityEngine.RectTransform) for layout rebuild while we are already inside a layout rebuild loop. This is not supported.” in some cases. Workaround - use Vertical or Horizontal Layout Group instead EasyLayout.
Release 1.7.2
Fixed errors in WinStore builds.
IDropSupport: added DropCanceled method.
DragSupport: added DragPoint property (empty gameobject on cursor/touch position), you can use it to attach custom gameobject with information about draggable object.
ListViewIconsDragSupport, TreeViewNodeDragSupport: show information about draggable object.
Tabs: added Tabs with icons.
Release 1.7.0
Added Drag and Drop support.
ComboboxCustom and ComboboxIcons: Added Multiselect support.
ResizableHeader: Added drag column support.
TreeViewItem: Added Tag property.
SlideBlock: Optional support for children ScrollRect.
Accordion: Added Direction.
Accordion: Added support Horizontal Layout Group and Vertical Layout Group (Content Objects should have LayoutElement component).
ListViews: Added limited support Horizontal Layout Group and Vertical Layout Group (you cannot change ListView direction in runtime).
ObservableList: Added events OnCollectionChange (raised when items added, removed or replaced) and OnCollectionItemChange (raised when item in collection raise OnChange or PropertyChanged events).
ObservableList: Added Comparison, ResortOnCollectionChanged, ResortOnCollectionItemChanged properties.
TreeNode: Added Parent property. Now you can remove node from tree using Node.Parent = null or move node to another subtree Node.Parent = AnotherNode.
Release 1.6.5
Added Resizable.
Added Splitter.
Added SlideBlock.
Added ScrollRectEvents component with PullUp, PullDown, PullLeft, PullRight events (use it for refresh or load more options).
ListViewCustom: Removed properties SelectedComponent and SelectedComponents.
ObservableList: Now you can disable items observe in constructor.
ListViewItem: Added MovedToCache function, called when item moved to cache, you can use it to free used resources.
Added Table sample (ListViewCustom + ResizableHeader + Tooltip).
TileView sample - added Resizable for TileView and TileViewItems and toggle direction.
Bug fixes.
Optimization.
Release 1.6.0
ColorPicker
For ListView, ListViewIcons, ListViewCustom, ListViewCustomHeight, TileView added support for ObservableList
Items property marked obsolete but can be used.
Added optional sequence parameters for Notify - notifications can be showed one by one, not only all at once like before.
For ListViewIcons items and TreeView nodes added field LocalizedName, so now can be easily added localization support.
- EasyLayout - Control Width, Max Width, Control Height, Max Height replaced with “Children Width” and “Children Height” with options:
Do Nothing
Set Preferred - Set width/height to preferred, like Control Width/Height
Set Max from Preferred - Set width/height to maximum preferred width/height of items, like Max Width/Height
Fit Container - similar to “Child Force Expand” from Horizontal/Vertical Layout Group
ListViewCustomHeight - implementation of IListViewItemHeight for components now optional, but you still can implement it for optimization purpose.
Release 1.5.0
Added TileView
Added TreeView
Added ResizableHeader
Direction option for ListView’s
Value option for ListViewIcons items
Release 1.4.2
Added ListViewCustomHeight (support items of variable heights)
Release 1.4.1
Added CenteredSlider.
Release 1.4
Added RangeSlider
Added Accordion
Bugfixes. Thanks to Nox from Purple Pwny Studios (http://purplepwny.com) for helping fix a mobile combobox bug.
Release 1.3
Added ListViewIcons
Added ComboboxIcons
Added ListViewCustom
Added ComboboxCustom
Release 1.2
Added Dialog
Added Draggable
Release 1.1
Added Notify
Added EasyLayout
Release 1.0
Initial release