Overview

Most of the widgets can be used without knowledge of the Unity UI, but some of them require a basic understanding of the Unity UI.

Collections

Collections for your custom types can be created by Widgets Generator.

TileView, Table, TreeGraph does not have default implementation like ListView because of no standard for those widgets, so they should be created by Widgets Generator.

Containers

  • Accordion

  • Tabs

    Tabs buttons displayed on the top side.

  • TabsLeft

    Tabs buttons displayed on the left side.

  • TabsIcons

    Tabs buttons with an icon and buttons displayed on the top side.

  • TabsIconsLeft

    Tabs buttons with an icon and displayed on the left side.

Controls

Dialogs

Input

Misc

* not available on platforms with restricted access to file system (like WebGL and UWP).

How to Replace Default Prefabs

  • Create a copy of the New UI Widgets / Assets / UI Themes / PrefabsThemes.asset or New UI Widgets / Assets / Styles / PrefabsStyles.asset.

  • Replace references with your prefabs

  • Set created copy in the Current field in the New UI Widgets / Editor / Widgets References.asset (available only after any widget was created with context menu)