FileListView
All collections widgets support virtualization: gameobjects created only for the visible items.
Add
Selectable
component to use keyboard and gamepad navigation.See also FileDialog.
Options
Options are almost same as the ListView, TileView and Table.
Data Source
ObservableList<FileSystemEntry>
Not available in the inspector window.Filled automatically.Current Directory
string
Current directory.
Application.persistentDataPath
will be used if not specified.Directory Patterns
string
Directory patterns, semicolon used as separator between patterns.Directory will be displayed if it’s match one of the pattern.Wildcards:* - Zero or more characters in that position.? - Zero or one character in that position.Warning: if directory match two or more patterns it will be displayed two or more times.File Patterns
string
File patterns, semicolon used as separator between patterns.File will be displayed if it’s match one of the pattern.Wildcards:* - Zero or more characters in that position.? - Zero or one character in that position.Warning: if file match two or more patterns it will be displayed two or more times.Button Up
Button
Button to open parent directory of current directory.
Button Toggle Drivers
Button
Button to toggle DriversList.
Path View
FileListViewPath
Widget to display the current directory.
Drives List View
DrivesListView
Widget to display drives list.
Exceptions View
IOExceptionsView
Special component to display IO errors.
Can Display Entry
Func<FileSystemEntry, bool>
Not available in the inspector window.Function to check ifFileSystemEntry
should be displayed.