FileListView
All collections widgets support virtualization: gameobjects created only for the visible items.
Add
Selectablecomponent to use keyboard and gamepad navigation.See also FileDialog.
Options
Options are almost same as the ListView, TileView and Table (DataGrid).
Data Source
ObservableList<FileSystemEntry>Not available in the inspector window.Filled automatically.Current Directory
stringCurrent directory.
Application.persistentDataPathwill be used if not specified.Directory Patterns
stringDirectory patterns, semicolon used as separator between patterns.Directory will be displayed if it’s match one of the pattern.Wildcards:* - Zero or more characters in that position.? - Zero or one character in that position.Warning: if directory match two or more patterns it will be displayed two or more times.File Patterns
stringFile patterns, semicolon used as separator between patterns.File will be displayed if it’s match one of the pattern.Wildcards:* - Zero or more characters in that position.? - Zero or one character in that position.Warning: if file match two or more patterns it will be displayed two or more times.Button Up
ButtonButton to open parent directory of current directory.
Button Toggle Drivers
ButtonButton to toggle DriversList.
Path View
FileListViewPathWidget to display the current directory.
Drives List View
DrivesListViewWidget to display drives list.
Exceptions View
IOExceptionsViewSpecial component to display IO errors.
Can Display Entry
Func<FileSystemEntry, bool>Not available in the inspector window.Function to check ifFileSystemEntryshould be displayed.