FolderDialog
Options
Directory Tree View
DirectoryTreeView
DirectoryTreeView widget.
Ok Button
Button
Button to close dialog.
namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Test FolderDialog.
/// </summary>
public class TestFolderDialog : MonoBehaviour
{
[SerializeField]
FolderDialog PickerTemplate;
[SerializeField]
Text Result;
string currentValue = string.Empty;
/// <summary>
/// Show picker and log selected value.
/// </summary>
public async void Test()
{
// create picker by template
var picker = PickerTemplate.Clone();
// show picker
var value = await picker.Show(currentValue);
if (value.Success)
{
currentValue = value;
Debug.Log("value: " + value);
}
else
{
Debug.Log("canceled");
}
}
/// <summary>
/// Show picker and display selected value.
/// </summary>
public void TestShow()
{
// create picker by template
var picker = PickerTemplate.Clone();
// show picker
picker.Show(currentValue, ShowValueSelected, ShowCanceled);
}
void ShowValueSelected(string value)
{
currentValue = value;
Result.text = "Value: " + value;
}
void ShowCanceled()
{
Result.text = "Canceled";
}
}
}