Ring Effect

Draw ring or circle. Shader based effect. To use add RingEffect component to gameobject with Graphic component.


Requires enabled TexCoord1 at Canvas.AdditionalShaderChannells.


  • Ring Color Color

    Color of the ring.

  • Thickness float

    Ring thickness.

  • Padding float

    Padding from border.

  • Transparent Background bool

    Change color of the Graphic component to transparent.