Ripple Effect

Draw ripples on the click position. Maximum 10 ripples per gameobject. Shader based effect. To use add RippleEffect component to gameobject with Graphic component.


Requires enabled TexCoord1 at Canvas.AdditionalShaderChannells.


  • Start Color Color

    Initial color of the ripple.

  • End Color Color

    End color of the ripple.

  • Speed float

    Growth speed of the ripple.

  • Max Size float

    Maximum size of the ripple in range [0..1].