Ripple Effect
Draw ripples on the click position. Maximum 10 ripples per gameobject.
Shader based effect.
To use add RippleEffect
component to gameobject with Graphic
component.
Note
Requires enabled TexCoord1 at Canvas.AdditionalShaderChannells.
Options
Start Color
Color
Initial color of the ripple.
End Color
Color
End color of the ripple.
Speed
float
Growth speed of the ripple.
Max Size
float
Maximum size of the ripple in range [0..1].