Selectable Marker
Shows the specified marker for the currently selected game object. You can use multiple markers at the same time.
For the widgets with multiple
Selectable
components like Spinner
you may want to use the marker for the root object instead of for each Selectable
To do this you need to implement the
ISelectableMarkerTarget
interface or add the SelectableMarkerTarget
component to the root object of the widget.Options
Marker
RectTransform
Use an empty object with a nested actual marker.
Children Only
bool
Show markers only for the nested game objects.
RequireMarker
Predicate<GameObject>
Check if a marker should be displayed for the specified object. It has more priority than the
ChildrenOnly
option.