Selectable Marker
Shows the specified marker for the currently selected game object. You can use multiple markers at the same time.
For the widgets with multiple
Selectable components like Spinner you may want to use the marker for the root object instead of for each SelectableTo do this you need to implement the
ISelectableMarkerTarget interface or add the SelectableMarkerTarget component to the root object of the widget.Options
Marker
RectTransformUse an empty object with a nested actual marker.
Children Only
boolShow markers only for the nested game objects.
RequireMarker
Predicate<GameObject>Check if a marker should be displayed for the specified object. It has more priority than the
ChildrenOnlyoption.