Events
onPointerEnter
UnityEvent<PointerEventData>
onPointerExit
UnityEvent<PointerEventData>
onPointerDown
UnityEvent<PointerEventData>
onPointerUp
UnityEvent<PointerEventData>
onPointerEnter UnityEvent<PointerEventData>
onPointerExit UnityEvent<PointerEventData>
onPointerDown UnityEvent<PointerEventData>
onPointerUp UnityEvent<PointerEventData>