Swipe
Provide swipe events.
Options
- Unscaled Time - bool- Use unscaled time. 
- Max Time - float- If dragged longer than the specified time then it is not swipe event. 
- Required Distance - float- Minimum distance to be swiped. 
- Min Distance - float- Minimum distance at X or Y axis to be swiped at those axes. 
Events
- OnSwipe - UnityEvent<Swipe.Direction>